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Super Meat Boy Fatal Error Could Not Create Mastering Voice

Must be 0. odkupiciel Newbie Posts: 1 Threads: 0 Joined: Aug 2010 Reputation: 0 #11 08-08-2010, 08:07 AM Go into Control Panel --> Audio setting and in your sound seting u must chang Sampling If you don't have any speakers plugged in, you will get the message. All trademarks are property of their respective owners in the US and other countries.Some geospatial data on this website is provided by geonames.org. weblink

Working... Rating is available when the video has been rented. Originally posted by Joepags23:do you know how to fix it this just happened to me #2 < > Showing 1-2 of 2 comments Per page: 15 30 50 Super Meat Boy This documentation is archived and is not being maintained.

Giggolol13 585,771 views 2:41 The Binding Of Isaac | ¿Pico - Hacha de MINECRAFT? ._. | Ep.#1 - Duration: 12:46. My Guide to PCSX2 for Windows (outdated, but still generally accurate) Website Find « Next Oldest | Next Newest » Pages (2): « Previous 1 2 Thread Closed View a Printable asked 3 years ago viewed 1095 times active 3 years ago Related 1Playing sound on Metro XAudio2 and windows metro throws exception0Getting a SharpDX XAudio2 custom XAPO working in Windows 8 InputSampleRate must be between XAUDIO2_MIN_SAMPLE_RATE and XAUDIO2_MAX_SAMPLE_RATE.

Returns ERROR_NOT_FOUND if no default audio device exists and NULL is passed in as the szDeviceId parameter. Need Help! < > Showing 1-2 of 2 comments Joepags23 View Profile View Posts 15 Nov, 2015 @ 3:05pm do you know how to fix it this just happened to me The time now is 07:06 PM. Note that the DirectX SDK XAUDIO2 version of CreateMasteringVoice took a DeviceIndex argument instead of a szDeviceId and a StreamCategory argument.

elrubiusOMG 591,507 views 6:23 Descargar e instalar super meat boy 1link full gratis [PC] [MEGA] [mediafire] [2015] - Duration: 3:51. Sign in to make your opinion count. DeiGamer 507,482 views 26:25 SUPER MEAT BOY VS. What could i do?

It is invalid to call CreateMasteringVoice from within a callback (that is, IXAudio2EngineCallback or IXAudio2VoiceCallback). Transcript The interactive transcript could not be loaded. That fixed it for me. #1 Rising-Mos View Profile View Posts 17 Oct, 2015 @ 10:14pm I can confirm that this is the issue. DeiGamer 195,033 views 23:02 Super Meat Boy - Impossible Boy - Iron Man run (720p) - Duration: 7:17.

This rate must be a multiple of XAUDIO2_QUANTUM_DENOMINATOR. You can set InputChannels to XAUDIO2_DEFAULT_CHANNELS, which causes XAudio2 to try to detect the system speaker configuration setup. All trademarks are property of their respective owners in the US and other countries. Binary to decimal converter Can a performance issue be defined as blocking bug?

Cap.1 - Duration: 20:38. have a peek at these guys fisofo View Public Profile Search User Find More Posts by fisofo Find Threads by fisofo 04-18-2011, 11:43 AM #4 Serain Join Date: Oct 2010 Reputation: 21 Posts: 8 Also Yes No Additional feedback? 1500 characters remaining Submit Skip this Thank you! Just a theory...

Add to Want to watch this again later? Password Register Games FAQ Today's Posts Search Search Forums Tag Search Advanced Search Google Search My Threads and Posts My Posts My Threads Steam Game Discussions # - C D - Game Super Meat Boy 2010 Explore in YouTube Gaming Category Gaming License Standard YouTube License Show more Show less Loading... check over here DeiGamer 591,784 views 12:46 descargar super meat boy 1 link - Duration: 3:29.

What did you do as Im having the same issue?! If you call CreateMasteringVoice within a callback, it returns XAUDIO2_E_INVALID_CALL. It's been revived twice.

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Que me terminó gustando e.e - Duration: 15:14. Loading... I can't accept that this is an ongoing bug and more inclined to think this is an issue with my code. Contact Us - Steam Store - Archive - Privacy Statement - Terms of Service - Top Powered by vBulletin Version 3.8.7Copyright ©2000 - 2016, vBulletin Solutions, Inc.

Downloads and tools Windows 10 dev tools Visual Studio Windows SDK Windows Store badges Essentials API reference (Windows apps) API reference (desktop apps) Code samples How-to guides (Windows apps) Learning resources Browse other questions tagged windows-8 windows-runtime xaudio2 or ask your own question. Why are there no toilets on the starship 'Exciting Undertaking'? http://cpresourcesllc.com/super-meat/super-meat-boy-error-fatal.php Find StriFe FF and Agarest Fan Posts: 6.628 Threads: 125 Joined: Nov 2009 Reputation: 76 Location: Alphen aan den Rijn, The Netherlands #17 02-26-2013, 01:57 PM Lokipoki ask that in your

Platform Requirements Windows 10 (XAudio2.9); Windows 8, Windows Phone 8 (XAudio 2.8); DirectX SDK (XAudio 2.7) Requirements Header Xaudio2.h See also IXAudio2 How to: Build a Basic Audio Processing Graph XAudio2 Sample Rate Conversions XAPO DeiGamer 9,939,449 views 3:10 Loading more suggestions... Game isn't starting up at all. Anyone provide any help? 12-21-2011, 06:28 AM #8 Galgenberg Join Date: Dec 2011 Reputation: 0 Posts: 1 If SMB is giving you that problem, start the taskmanager before

The mastering voice performs a sample rate conversion from this input sample rate to the actual device output rate. Why are terminal consoles still used? Watch QueueQueueWatch QueueQueue Remove allDisconnect The next video is startingstop Loading... Syntax C++ Copy HRESULT CreateMasteringVoice( [out]                IXAudio2MasteringVoice **ppMasteringVoice, [in]                 UINT32                 InputChannels = XAUDIO2_DEFAULT_CHANNELS, [in]                 UINT32                 InputSampleRate = XAUDIO2_DEFAULT_SAMPLERATE, [in]                 UINT32                 Flags = 0, [in]                 LPCWSTR                szDeviceId = NULL, [in, optional] const XAUDIO2_EFFECT_CHAIN   *pEffectChain = NULL, [in, optional]       AUDIO_STREAM_CATEGORY

Thank you very much. IXAudio2::CreateMasteringVoice method Creates and configures a mastering voice. szDeviceId [in] Identifier of the device to receive the output audio. THE GAME LOUDER 19,100 views 3:51 Super Meat Boy-All Characters for PC Gameplay - Duration: 10:04.

You can set InputSampleRate to XAUDIO2_DEFAULT_SAMPLERATE, with the default being determined by the current platform. All rights reserved. You can check out my full implemention for XAudio2 in this gist. Pages (2): « Previous 1 2 Thread Closed Thread Rating: 0 Vote(s) - 0 Average 1 2 3 4 5 Thread Modes Failed Creating Mastering Voice?

Privacy Policy | Legal | Steam Subscriber Agreement | Refunds STORE Featured Explore Curators Wishlist News Stats COMMUNITY Home Discussions Workshop Greenlight Market Broadcasts ABOUT SUPPORT Install Steam login | language For me, my bluetooth speakers were not connected so I got the message. #2 < > Showing 1-2 of 2 comments Per page: 15 30 50 Super Meat Boy > General DeiGamer 5,203,657 views 2:07 Descargar Super Meat Boy para pc PORTABLE FULL 1 LINK - Duration: 2:26. Loading...

I am using the following code to load the data: class WavFile : public AudioSource, public LoadableObject { public: WavFile( void ) : AudioSource() , LoadableObject() { } virtual concurrency::task Load( Loading... Privacy Policy | Legal | Steam Subscriber Agreement View mobile website Search Member List Help Hello There, Guest!